1Texture2DArray<float4> arg_0 : register(t0, space1); 2 3void textureLoad_87be85() { 4 float4 res = arg_0.Load(int4(0, 0, 1, 0)); 5} 6 7struct tint_symbol { 8 float4 value : SV_Position; 9}; 10 11float4 vertex_main_inner() { 12 textureLoad_87be85(); 13 return float4(0.0f, 0.0f, 0.0f, 0.0f); 14} 15 16tint_symbol vertex_main() { 17 const float4 inner_result = vertex_main_inner(); 18 tint_symbol wrapper_result = (tint_symbol)0; 19 wrapper_result.value = inner_result; 20 return wrapper_result; 21} 22 23void fragment_main() { 24 textureLoad_87be85(); 25 return; 26} 27 28[numthreads(1, 1, 1)] 29void compute_main() { 30 textureLoad_87be85(); 31 return; 32} 33