1Texture2DArray<float4> arg_0 : register(t0, space1);
2
3void textureLoad_87be85() {
4  float4 res = arg_0.Load(int4(0, 0, 1, 0));
5}
6
7struct tint_symbol {
8  float4 value : SV_Position;
9};
10
11float4 vertex_main_inner() {
12  textureLoad_87be85();
13  return float4(0.0f, 0.0f, 0.0f, 0.0f);
14}
15
16tint_symbol vertex_main() {
17  const float4 inner_result = vertex_main_inner();
18  tint_symbol wrapper_result = (tint_symbol)0;
19  wrapper_result.value = inner_result;
20  return wrapper_result;
21}
22
23void fragment_main() {
24  textureLoad_87be85();
25  return;
26}
27
28[numthreads(1, 1, 1)]
29void compute_main() {
30  textureLoad_87be85();
31  return;
32}
33