1[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
2
3fn textureLoad_6273b1() {
4  var res : f32 = textureLoad(arg_0, vec2<i32>(), 1);
5}
6
7[[stage(vertex)]]
8fn vertex_main() -> [[builtin(position)]] vec4<f32> {
9  textureLoad_6273b1();
10  return vec4<f32>();
11}
12
13[[stage(fragment)]]
14fn fragment_main() {
15  textureLoad_6273b1();
16}
17
18[[stage(compute), workgroup_size(1)]]
19fn compute_main() {
20  textureLoad_6273b1();
21}
22