1[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d; 2 3fn textureLoad_6273b1() { 4 var res : f32 = textureLoad(arg_0, vec2<i32>(), 1); 5} 6 7[[stage(vertex)]] 8fn vertex_main() -> [[builtin(position)]] vec4<f32> { 9 textureLoad_6273b1(); 10 return vec4<f32>(); 11} 12 13[[stage(fragment)]] 14fn fragment_main() { 15 textureLoad_6273b1(); 16} 17 18[[stage(compute), workgroup_size(1)]] 19fn compute_main() { 20 textureLoad_6273b1(); 21} 22