1// Copyright 2021 The Tint Authors. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15//////////////////////////////////////////////////////////////////////////////// 16// File generated by tools/intrinsic-gen 17// using the template: 18// test/intrinsics/intrinsics.wgsl.tmpl 19// and the intrinsic defintion file: 20// src/intrinsics.def 21// 22// Do not modify this file directly 23//////////////////////////////////////////////////////////////////////////////// 24 25[[group(1), binding(0)]] var arg_0: texture_2d<f32>; 26 27// fn textureLoad(texture: texture_2d<f32>, coords: vec2<i32>, level: i32) -> vec4<f32> 28fn textureLoad_484344() { 29 var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 0); 30} 31 32[[stage(vertex)]] 33fn vertex_main() -> [[builtin(position)]] vec4<f32> { 34 textureLoad_484344(); 35 return vec4<f32>(); 36} 37 38[[stage(fragment)]] 39fn fragment_main() { 40 textureLoad_484344(); 41} 42 43[[stage(compute), workgroup_size(1)]] 44fn compute_main() { 45 textureLoad_484344(); 46} 47