1Texture2D arg_0 : register(t0, space1);
2SamplerComparisonState arg_1 : register(s1, space1);
3
4void textureGatherCompare_a5f587() {
5  float4 res = arg_0.GatherCmp(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0));
6}
7
8struct tint_symbol {
9  float4 value : SV_Position;
10};
11
12float4 vertex_main_inner() {
13  textureGatherCompare_a5f587();
14  return float4(0.0f, 0.0f, 0.0f, 0.0f);
15}
16
17tint_symbol vertex_main() {
18  const float4 inner_result = vertex_main_inner();
19  tint_symbol wrapper_result = (tint_symbol)0;
20  wrapper_result.value = inner_result;
21  return wrapper_result;
22}
23
24void fragment_main() {
25  textureGatherCompare_a5f587();
26  return;
27}
28
29[numthreads(1, 1, 1)]
30void compute_main() {
31  textureGatherCompare_a5f587();
32  return;
33}
34