1// Copyright 2021 The Tint Authors. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15//////////////////////////////////////////////////////////////////////////////// 16// File generated by tools/intrinsic-gen 17// using the template: 18// test/intrinsics/intrinsics.wgsl.tmpl 19// and the intrinsic defintion file: 20// src/intrinsics.def 21// 22// Do not modify this file directly 23//////////////////////////////////////////////////////////////////////////////// 24 25[[group(1), binding(0)]] var arg_0: texture_depth_cube_array; 26[[group(1), binding(1)]] var arg_1: sampler; 27 28// fn textureGather(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32> 29fn textureGather_43025d() { 30 var res: vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>(), 1); 31} 32 33[[stage(vertex)]] 34fn vertex_main() -> [[builtin(position)]] vec4<f32> { 35 textureGather_43025d(); 36 return vec4<f32>(); 37} 38 39[[stage(fragment)]] 40fn fragment_main() { 41 textureGather_43025d(); 42} 43 44[[stage(compute), workgroup_size(1)]] 45fn compute_main() { 46 textureGather_43025d(); 47} 48