1[[group(1), binding(0)]] var arg_0 : texture_storage_1d<r32float, write>;
2
3fn textureDimensions_a863f2() {
4  var res : i32 = textureDimensions(arg_0);
5}
6
7[[stage(vertex)]]
8fn vertex_main() -> [[builtin(position)]] vec4<f32> {
9  textureDimensions_a863f2();
10  return vec4<f32>();
11}
12
13[[stage(fragment)]]
14fn fragment_main() {
15  textureDimensions_a863f2();
16}
17
18[[stage(compute), workgroup_size(1)]]
19fn compute_main() {
20  textureDimensions_a863f2();
21}
22