1fn tan_244e2a() { 2 var res : vec4<f32> = tan(vec4<f32>()); 3} 4 5[[stage(vertex)]] 6fn vertex_main() -> [[builtin(position)]] vec4<f32> { 7 tan_244e2a(); 8 return vec4<f32>(); 9} 10 11[[stage(fragment)]] 12fn fragment_main() { 13 tan_244e2a(); 14} 15 16[[stage(compute), workgroup_size(1)]] 17fn compute_main() { 18 tan_244e2a(); 19} 20