1SKIP: FAILED
2
3#version 310 es
4precision mediump float;
5
6void select_266aff() {
7  vec2 res = (bvec2(false, false) ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f));
8}
9
10struct tint_symbol {
11  vec4 value;
12};
13
14vec4 vertex_main_inner() {
15  select_266aff();
16  return vec4(0.0f, 0.0f, 0.0f, 0.0f);
17}
18
19tint_symbol vertex_main() {
20  vec4 inner_result = vertex_main_inner();
21  tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
22  wrapper_result.value = inner_result;
23  return wrapper_result;
24}
25void main() {
26  tint_symbol outputs;
27  outputs = vertex_main();
28  gl_Position = outputs.value;
29  gl_Position.y = -gl_Position.y;
30}
31
32
33Error parsing GLSL shader:
34ERROR: 0:5: '' : boolean expression expected 
35ERROR: 0:5: '' : compilation terminated 
36ERROR: 2 compilation errors.  No code generated.
37
38
39
40#version 310 es
41precision mediump float;
42
43void select_266aff() {
44  vec2 res = (bvec2(false, false) ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f));
45}
46
47struct tint_symbol {
48  vec4 value;
49};
50
51void fragment_main() {
52  select_266aff();
53  return;
54}
55void main() {
56  fragment_main();
57}
58
59
60Error parsing GLSL shader:
61ERROR: 0:5: '' : boolean expression expected 
62ERROR: 0:5: '' : compilation terminated 
63ERROR: 2 compilation errors.  No code generated.
64
65
66
67#version 310 es
68precision mediump float;
69
70void select_266aff() {
71  vec2 res = (bvec2(false, false) ? vec2(0.0f, 0.0f) : vec2(0.0f, 0.0f));
72}
73
74struct tint_symbol {
75  vec4 value;
76};
77
78layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
79void compute_main() {
80  select_266aff();
81  return;
82}
83void main() {
84  compute_main();
85}
86
87
88Error parsing GLSL shader:
89ERROR: 0:5: '' : boolean expression expected 
90ERROR: 0:5: '' : compilation terminated 
91ERROR: 2 compilation errors.  No code generated.
92
93
94
95