1intrinsics/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated intrinsic
2  var res: vec2<bool> = isFinite(vec2<f32>());
3                        ^^^^^^^^
4
5void isFinite_34d32b() {
6  bool2 res = isfinite(float2(0.0f, 0.0f));
7}
8
9struct tint_symbol {
10  float4 value : SV_Position;
11};
12
13float4 vertex_main_inner() {
14  isFinite_34d32b();
15  return float4(0.0f, 0.0f, 0.0f, 0.0f);
16}
17
18tint_symbol vertex_main() {
19  const float4 inner_result = vertex_main_inner();
20  tint_symbol wrapper_result = (tint_symbol)0;
21  wrapper_result.value = inner_result;
22  return wrapper_result;
23}
24
25void fragment_main() {
26  isFinite_34d32b();
27  return;
28}
29
30[numthreads(1, 1, 1)]
31void compute_main() {
32  isFinite_34d32b();
33  return;
34}
35