1intrinsics/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated intrinsic 2 var res: vec2<bool> = isFinite(vec2<f32>()); 3 ^^^^^^^^ 4 5void isFinite_34d32b() { 6 bool2 res = isfinite(float2(0.0f, 0.0f)); 7} 8 9struct tint_symbol { 10 float4 value : SV_Position; 11}; 12 13float4 vertex_main_inner() { 14 isFinite_34d32b(); 15 return float4(0.0f, 0.0f, 0.0f, 0.0f); 16} 17 18tint_symbol vertex_main() { 19 const float4 inner_result = vertex_main_inner(); 20 tint_symbol wrapper_result = (tint_symbol)0; 21 wrapper_result.value = inner_result; 22 return wrapper_result; 23} 24 25void fragment_main() { 26 isFinite_34d32b(); 27 return; 28} 29 30[numthreads(1, 1, 1)] 31void compute_main() { 32 isFinite_34d32b(); 33 return; 34} 35