1fn inverseSqrt_b197b1() {
2  var res : vec3<f32> = inverseSqrt(vec3<f32>());
3}
4
5[[stage(vertex)]]
6fn vertex_main() -> [[builtin(position)]] vec4<f32> {
7  inverseSqrt_b197b1();
8  return vec4<f32>();
9}
10
11[[stage(fragment)]]
12fn fragment_main() {
13  inverseSqrt_b197b1();
14}
15
16[[stage(compute), workgroup_size(1)]]
17fn compute_main() {
18  inverseSqrt_b197b1();
19}
20