1#version 310 es
2precision mediump float;
3
4void fwidthCoarse_4e4fc4() {
5  vec4 res = fwidth(vec4(0.0f, 0.0f, 0.0f, 0.0f));
6}
7
8void fragment_main() {
9  fwidthCoarse_4e4fc4();
10  return;
11}
12void main() {
13  fragment_main();
14}
15
16
17