1#version 310 es 2precision mediump float; 3 4void fwidthCoarse_4e4fc4() { 5 vec4 res = fwidth(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 6} 7 8void fragment_main() { 9 fwidthCoarse_4e4fc4(); 10 return; 11} 12void main() { 13 fragment_main(); 14} 15 16 17