1fn clamp_a2de25() { 2 var res : u32 = clamp(1u, 1u, 1u); 3} 4 5[[stage(vertex)]] 6fn vertex_main() -> [[builtin(position)]] vec4<f32> { 7 clamp_a2de25(); 8 return vec4<f32>(); 9} 10 11[[stage(fragment)]] 12fn fragment_main() { 13 clamp_a2de25(); 14} 15 16[[stage(compute), workgroup_size(1)]] 17fn compute_main() { 18 clamp_a2de25(); 19} 20