1fn clamp_a2de25() {
2  var res : u32 = clamp(1u, 1u, 1u);
3}
4
5[[stage(vertex)]]
6fn vertex_main() -> [[builtin(position)]] vec4<f32> {
7  clamp_a2de25();
8  return vec4<f32>();
9}
10
11[[stage(fragment)]]
12fn fragment_main() {
13  clamp_a2de25();
14}
15
16[[stage(compute), workgroup_size(1)]]
17fn compute_main() {
18  clamp_a2de25();
19}
20