1#include <metal_stdlib>
2
3using namespace metal;
4struct tint_symbol {
5  float4 value [[position]];
6};
7
8void any_0e3e58() {
9  bool res = any(bool2());
10}
11
12float4 vertex_main_inner() {
13  any_0e3e58();
14  return float4();
15}
16
17vertex tint_symbol vertex_main() {
18  float4 const inner_result = vertex_main_inner();
19  tint_symbol wrapper_result = {};
20  wrapper_result.value = inner_result;
21  return wrapper_result;
22}
23
24fragment void fragment_main() {
25  any_0e3e58();
26  return;
27}
28
29kernel void compute_main() {
30  any_0e3e58();
31  return;
32}
33
34