1#include <metal_stdlib>
2
3using namespace metal;
4struct tint_symbol {
5  float4 value [[position]];
6};
7
8void abs_9c80a6() {
9  int4 res = abs(int4());
10}
11
12float4 vertex_main_inner() {
13  abs_9c80a6();
14  return float4();
15}
16
17vertex tint_symbol vertex_main() {
18  float4 const inner_result = vertex_main_inner();
19  tint_symbol wrapper_result = {};
20  wrapper_result.value = inner_result;
21  return wrapper_result;
22}
23
24fragment void fragment_main() {
25  abs_9c80a6();
26  return;
27}
28
29kernel void compute_main() {
30  abs_9c80a6();
31  return;
32}
33
34