1fn abs_4ad288() {
2  var res : i32 = abs(1);
3}
4
5[[stage(vertex)]]
6fn vertex_main() -> [[builtin(position)]] vec4<f32> {
7  abs_4ad288();
8  return vec4<f32>();
9}
10
11[[stage(fragment)]]
12fn fragment_main() {
13  abs_4ad288();
14}
15
16[[stage(compute), workgroup_size(1)]]
17fn compute_main() {
18  abs_4ad288();
19}
20