1 // Copyright 2021 The Tint Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef SRC_WRITER_GLSL_GENERATOR_H_ 16 #define SRC_WRITER_GLSL_GENERATOR_H_ 17 18 #include <memory> 19 #include <string> 20 #include <utility> 21 #include <vector> 22 23 #include "src/ast/pipeline_stage.h" 24 #include "src/writer/text.h" 25 26 namespace tint { 27 28 // Forward declarations 29 class Program; 30 31 namespace writer { 32 namespace glsl { 33 34 // Forward declarations 35 class GeneratorImpl; 36 37 /// Configuration options used for generating GLSL. 38 struct Options {}; 39 40 /// The result produced when generating GLSL. 41 struct Result { 42 /// Constructor 43 Result(); 44 45 /// Destructor 46 ~Result(); 47 48 /// Copy constructor 49 Result(const Result&); 50 51 /// True if generation was successful. 52 bool success = false; 53 54 /// The errors generated during code generation, if any. 55 std::string error; 56 57 /// The generated GLSL. 58 std::string glsl = ""; 59 60 /// The list of entry points in the generated GLSL. 61 std::vector<std::pair<std::string, ast::PipelineStage>> entry_points; 62 }; 63 64 /// Generate GLSL for a program, according to a set of configuration options. 65 /// The result will contain the GLSL, as well as success status and diagnostic 66 /// information. 67 /// @param program the program to translate to GLSL 68 /// @param options the configuration options to use when generating GLSL 69 /// @returns the resulting GLSL and supplementary information 70 Result Generate(const Program* program, 71 const Options& options, 72 const std::string& entry_point); 73 74 } // namespace glsl 75 } // namespace writer 76 } // namespace tint 77 78 #endif // SRC_WRITER_GLSL_GENERATOR_H_ 79