1#version 450 2layout(location = 0) out vec4 FragColor; 3void main() 4{ 5 FragColor = vec4(0.0); 6 for (int i = 0; i < 3; (0 > 1) ? 1 : i ++) 7 { 8 int a = i; 9 FragColor[a] += float(i); 10 } 11} 12