1#version 450
2layout(location = 0) out vec4 FragColor;
3void main()
4{
5	FragColor = vec4(0.0);
6	for (int i = 0; i < 3; (0 > 1) ? 1 : i ++)
7	{
8		int a = i;
9		FragColor[a] += float(i);
10	}
11}
12