1#version 450 core 2#extension GL_AMD_gpu_shader_half_float : require 3#extension GL_AMD_gpu_shader_int16 : require 4layout(local_size_x = 1) in; 5 6layout(binding = 0, std430) buffer SSBO0 7{ 8 i16vec4 inputs[]; 9}; 10 11layout(binding = 1, std430) buffer SSBO1 12{ 13 ivec4 outputs[]; 14}; 15 16void main() 17{ 18 uint ident = gl_GlobalInvocationID.x; 19 f16vec2 a = int16BitsToFloat16(inputs[ident].xy); 20 outputs[ident].x = int(packFloat2x16(a + f16vec2(1, 1))); 21 outputs[ident].y = packInt2x16(inputs[ident].zw); 22 outputs[ident].z = int(packUint2x16(u16vec2(inputs[ident].xy))); 23} 24