1#version 450 core
2#extension GL_AMD_gpu_shader_half_float : require
3#extension GL_AMD_gpu_shader_int16 : require
4layout(local_size_x = 1) in;
5
6layout(binding = 0, std430) buffer SSBO0
7{
8   i16vec4 inputs[];
9};
10
11layout(binding = 1, std430) buffer SSBO1
12{
13   ivec4 outputs[];
14};
15
16void main()
17{
18   uint ident = gl_GlobalInvocationID.x;
19   f16vec2 a = int16BitsToFloat16(inputs[ident].xy);
20   outputs[ident].x = int(packFloat2x16(a + f16vec2(1, 1)));
21   outputs[ident].y = packInt2x16(inputs[ident].zw);
22   outputs[ident].z = int(packUint2x16(u16vec2(inputs[ident].xy)));
23}
24