1#version 310 es 2#extension GL_EXT_tessellation_shader : require 3 4layout(location = 0) patch out vec3 vFoo; 5 6layout(vertices = 1) out; 7 8void main() 9{ 10 gl_TessLevelInner[0] = 8.9; 11 gl_TessLevelInner[1] = 6.9; 12 gl_TessLevelOuter[0] = 8.9; 13 gl_TessLevelOuter[1] = 6.9; 14 gl_TessLevelOuter[2] = 3.9; 15 gl_TessLevelOuter[3] = 4.9; 16 vFoo = vec3(1.0); 17} 18