1#version 310 es
2#extension GL_EXT_tessellation_shader : require
3
4layout(location = 0) patch out vec3 vFoo;
5
6layout(vertices = 1) out;
7
8void main()
9{
10    gl_TessLevelInner[0] = 8.9;
11    gl_TessLevelInner[1] = 6.9;
12    gl_TessLevelOuter[0] = 8.9;
13    gl_TessLevelOuter[1] = 6.9;
14    gl_TessLevelOuter[2] = 3.9;
15    gl_TessLevelOuter[3] = 4.9;
16    vFoo = vec3(1.0);
17}
18