1#version 450
2
3#extension GL_AMD_gpu_shader_int16 : require
4
5layout(location = 0) flat in int16_t a;
6layout(location = 1) flat in ivec2 b;
7layout(location = 2) flat in uint16_t c[2];
8layout(location = 4) flat in uvec4 e[2];
9layout(location = 6) in vec2 d;
10
11layout(location = 0) out vec4 FragColor;
12
13void main()
14{
15    FragColor = vec4(float(int(a)), float(b.x), vec2(uint(c[1]), float(e[0].w)) + d);
16}
17
18