1#version 450 2 3layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; 5layout(location = 0) out vec4 FragColor; 6 7vec4 load_subpasses(mediump subpassInputMS uInput) 8{ 9 return subpassLoad(uInput, gl_SampleID); 10} 11 12void main() 13{ 14 FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0); 15} 16