1#version 450
2
3layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
5layout(location = 0) out vec4 FragColor;
6
7vec4 load_subpasses(mediump subpassInputMS uInput)
8{
9	return subpassLoad(uInput, gl_SampleID);
10}
11
12void main()
13{
14    FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0);
15}
16