1#version 450
2
3layout(set = 0, binding = 1) uniform sampler2D uSampler0[4];
4layout(set = 2, binding = 0) uniform sampler2D uSampler1;
5layout(set = 1, binding = 4) uniform sampler2D uSamp;
6layout(location = 0) in vec2 vUV;
7
8layout(location = 0) out vec4 FragColor;
9
10vec4 sample_in_func_1()
11{
12	return texture(uSampler0[2], vUV);
13}
14
15vec4 sample_in_func_2()
16{
17	return texture(uSampler1, vUV);
18}
19
20vec4 sample_single_in_func(sampler2D s)
21{
22	return texture(s, vUV);
23}
24
25void main()
26{
27	FragColor = sample_in_func_1();
28	FragColor += sample_in_func_2();
29	FragColor += sample_single_in_func(uSampler0[1]);
30	FragColor += sample_single_in_func(uSampler1);
31}
32