1#version 450
2
3layout(set = 0, binding = 0) uniform sampler2D uSampler[4];
4layout(set = 0, binding = 1) uniform sampler2D uSamp;
5
6layout(set = 0, binding = 2) uniform UBO
7{
8	uint index;
9} uUBO;
10
11layout(set = 0, binding = 3) uniform UBO2
12{
13	uint index2;
14};
15
16layout(location = 0) in vec2 vUV;
17
18layout(location = 0) out vec4 FragColor;
19
20vec4 sample_in_func()
21{
22	return texture(uSampler[uUBO.index], vUV);
23}
24
25vec4 sample_single_in_func(sampler2D s)
26{
27	return texture(s, vUV);
28}
29
30void main()
31{
32	FragColor = sample_in_func();
33	FragColor += sample_single_in_func(uSampler[index2]);
34}
35