1; SPIR-V 2; Version: 1.0 3; Generator: Wine VKD3D Shader Compiler; 0 4; Bound: 54 5; Schema: 0 6 OpCapability Shader 7 OpMemoryModel Logical GLSL450 8 OpEntryPoint Fragment %main "main" %o0 9 OpExecutionMode %main OriginUpperLeft 10 OpName %main "main" 11 OpName %t0 "t0" 12 OpName %o0 "o0" 13 OpName %r0 "r0" 14 OpName %push_cb "push_cb" 15 OpMemberName %push_cb 0 "cb0" 16 OpName %dummy_sampler "dummy_sampler" 17 OpDecorate %t0 DescriptorSet 0 18 OpDecorate %t0 Binding 2 19 OpDecorate %o0 Location 0 20 OpDecorate %_arr_v4float_uint_1 ArrayStride 16 21 OpDecorate %push_cb Block 22 OpMemberDecorate %push_cb 0 Offset 0 23 OpDecorate %dummy_sampler DescriptorSet 0 24 OpDecorate %dummy_sampler Binding 4 25 %void = OpTypeVoid 26 %2 = OpTypeFunction %void 27 %float = OpTypeFloat 32 28 %6 = OpTypeImage %float 2D 0 0 0 1 Unknown 29%_ptr_UniformConstant_6 = OpTypePointer UniformConstant %6 30 %t0 = OpVariable %_ptr_UniformConstant_6 UniformConstant 31 %v4float = OpTypeVector %float 4 32%_ptr_Output_v4float = OpTypePointer Output %v4float 33 %o0 = OpVariable %_ptr_Output_v4float Output 34%_ptr_Function_v4float = OpTypePointer Function %v4float 35 %uint = OpTypeInt 32 0 36 %uint_1 = OpConstant %uint 1 37%_arr_v4float_uint_1 = OpTypeArray %v4float %uint_1 38 %push_cb = OpTypeStruct %_arr_v4float_uint_1 39%_ptr_PushConstant_push_cb = OpTypePointer PushConstant %push_cb 40 %19 = OpVariable %_ptr_PushConstant_push_cb PushConstant 41 %uint_0 = OpConstant %uint 0 42%_ptr_PushConstant_v4float = OpTypePointer PushConstant %v4float 43%_ptr_PushConstant_float = OpTypePointer PushConstant %float 44 %int = OpTypeInt 32 1 45 %v2float = OpTypeVector %float 2 46 %float_0 = OpConstant %float 0 47 %30 = OpConstantComposite %v2float %float_0 %float_0 48 %33 = OpTypeSampler 49%_ptr_UniformConstant_33 = OpTypePointer UniformConstant %33 50%dummy_sampler = OpVariable %_ptr_UniformConstant_33 UniformConstant 51 %38 = OpTypeSampledImage %6 52 %v2int = OpTypeVector %int 2 53%_ptr_Function_float = OpTypePointer Function %float 54 %uint_3 = OpConstant %uint 3 55 %int_n1 = OpConstant %int -1 56 %int_n2 = OpConstant %int -2 57 %52 = OpConstantComposite %v2int %int_n1 %int_n2 58 %main = OpFunction %void None %2 59 %4 = OpLabel 60 %r0 = OpVariable %_ptr_Function_v4float Function 61 %23 = OpAccessChain %_ptr_PushConstant_v4float %19 %uint_0 %uint_0 62 %25 = OpLoad %v4float %23 63 %26 = OpLoad %v4float %r0 64 %27 = OpVectorShuffle %v4float %26 %25 6 7 2 3 65 OpStore %r0 %27 66 %31 = OpLoad %v4float %r0 67 %32 = OpVectorShuffle %v4float %31 %30 0 1 4 5 68 OpStore %r0 %32 69 %36 = OpLoad %6 %t0 70 %37 = OpLoad %33 %dummy_sampler 71 %39 = OpSampledImage %38 %36 %37 72 %40 = OpImage %6 %39 73 %41 = OpLoad %v4float %r0 74 %42 = OpVectorShuffle %v2float %41 %41 0 1 75 %44 = OpBitcast %v2int %42 76 %47 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_3 77 %48 = OpLoad %float %47 78 %49 = OpBitcast %int %48 79 %54 = OpImageFetch %v4float %40 %44 Lod|ConstOffset %49 %52 80 OpStore %o0 %54 81 OpReturn 82 OpFunctionEnd 83