1#version 310 es
2
3struct Foo
4{
5    mat3x4 MVP0;
6    mat3x4 MVP1;
7};
8
9uniform vec4 UBO[8];
10layout(location = 0) in vec4 v0;
11layout(location = 1) in vec4 v1;
12layout(location = 0) out vec3 V0;
13layout(location = 1) out vec3 V1;
14
15void main()
16{
17    Foo _20 = Foo(transpose(mat4x3(UBO[0].xyz, UBO[1].xyz, UBO[2].xyz, UBO[3].xyz)), transpose(mat4x3(UBO[4].xyz, UBO[5].xyz, UBO[6].xyz, UBO[7].xyz)));
18    Foo f;
19    f.MVP0 = _20.MVP0;
20    f.MVP1 = _20.MVP1;
21    vec3 a = v0 * f.MVP0;
22    vec3 b = v1 * f.MVP1;
23    V0 = a;
24    V1 = b;
25}
26
27