1#version 450 2 3layout(location = 0) flat in int counter; 4layout(location = 0) out vec4 FragColor; 5 6vec4 _21; 7 8void main() 9{ 10 vec4 _24; 11 _24 = _21; 12 vec4 _33; 13 for (;;) 14 { 15 if (counter == 10) 16 { 17 _33 = vec4(10.0); 18 break; 19 } 20 else 21 { 22 _33 = vec4(30.0); 23 break; 24 } 25 } 26 FragColor = _33; 27} 28 29