1#version 450
2
3layout(location = 0) flat in int counter;
4layout(location = 0) out vec4 FragColor;
5
6vec4 _21;
7
8void main()
9{
10    vec4 _24;
11    _24 = _21;
12    vec4 _33;
13    for (;;)
14    {
15        if (counter == 10)
16        {
17            _33 = vec4(10.0);
18            break;
19        }
20        else
21        {
22            _33 = vec4(30.0);
23            break;
24        }
25    }
26    FragColor = _33;
27}
28
29