1#version 460 2 3struct myType 4{ 5 float data; 6}; 7 8const myType _21[5] = myType[](myType(0.0), myType(1.0), myType(0.0), myType(1.0), myType(0.0)); 9 10layout(location = 0) out vec4 o_color; 11 12void main() 13{ 14 vec2 uv = gl_FragCoord.xy; 15 int index = int(mod(uv.x, 4.0)); 16 myType elt = _21[index]; 17 if (elt.data > 0.0) 18 { 19 o_color = vec4(0.0, 1.0, 0.0, 1.0); 20 } 21 else 22 { 23 o_color = vec4(1.0, 0.0, 0.0, 1.0); 24 } 25} 26 27