1#version 310 es
2precision mediump float;
3precision highp int;
4
5const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
6const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
7
8layout(location = 0) out float FragColor;
9layout(location = 0) flat in mediump int index;
10
11void main()
12{
13    vec4 foobar[4] = _76;
14    vec4 baz[4] = _76;
15    FragColor = _46[index];
16    if (index < 10)
17    {
18        FragColor += _46[index ^ 1];
19    }
20    else
21    {
22        FragColor += _46[index & 1];
23    }
24    if (index > 30)
25    {
26        FragColor += _76[index & 3].y;
27    }
28    else
29    {
30        FragColor += _76[index & 1].x;
31    }
32    if (index > 30)
33    {
34        foobar[1].z = 20.0;
35    }
36    FragColor += foobar[index & 3].z;
37    baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
38    FragColor += baz[index & 3].z;
39}
40
41