1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(location = 0) out highp vec4 _GLF_color; 6 7vec2 _19; 8 9void main() 10{ 11 highp vec2 _30; 12 do 13 { 14 if (gl_FragCoord.x != gl_FragCoord.x) 15 { 16 _30 = _19; 17 break; 18 } 19 highp vec2 _29 = _19; 20 _29.y = _19.y; 21 _30 = _29; 22 break; 23 } while(false); 24 _GLF_color = vec4(_30, 1.0, 1.0); 25} 26 27