1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(location = 0) out highp vec4 _GLF_color;
6
7vec2 _19;
8
9void main()
10{
11    highp vec2 _30;
12    do
13    {
14        if (gl_FragCoord.x != gl_FragCoord.x)
15        {
16            _30 = _19;
17            break;
18        }
19        highp vec2 _29 = _19;
20        _29.y = _19.y;
21        _30 = _29;
22        break;
23    } while(false);
24    _GLF_color = vec4(_30, 1.0, 1.0);
25}
26
27