1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct MVPs 7{ 8 float4x4 MVP[2]; 9}; 10 11struct main0_out 12{ 13 float4 gl_Position [[position]]; 14 uint gl_Layer [[render_target_array_index]]; 15}; 16 17struct main0_in 18{ 19 float4 Position [[attribute(0)]]; 20}; 21 22vertex main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]]) 23{ 24 main0_out out = {}; 25 uint gl_ViewIndex = spvViewMask[0] + (gl_InstanceIndex - gl_BaseInstance) % spvViewMask[1]; 26 gl_InstanceIndex = (gl_InstanceIndex - gl_BaseInstance) / spvViewMask[1] + gl_BaseInstance; 27 out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position; 28 out.gl_Layer = gl_ViewIndex - spvViewMask[0]; 29 return out; 30} 31 32