1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct MVPs
7{
8    float4x4 MVP[2];
9};
10
11struct main0_out
12{
13    float4 gl_Position [[position]];
14    uint gl_Layer [[render_target_array_index]];
15};
16
17struct main0_in
18{
19    float4 Position [[attribute(0)]];
20};
21
22vertex main0_out main0(main0_in in [[stage_in]], constant uint* spvViewMask [[buffer(24)]], constant MVPs& _19 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]])
23{
24    main0_out out = {};
25    uint gl_ViewIndex = spvViewMask[0] + (gl_InstanceIndex - gl_BaseInstance) % spvViewMask[1];
26    gl_InstanceIndex = (gl_InstanceIndex - gl_BaseInstance) / spvViewMask[1] + gl_BaseInstance;
27    out.gl_Position = _19.MVP[int(gl_ViewIndex)] * in.Position;
28    out.gl_Layer = gl_ViewIndex - spvViewMask[0];
29    return out;
30}
31
32