1#pragma clang diagnostic ignored "-Wmissing-prototypes"
2
3#include <metal_stdlib>
4#include <simd/simd.h>
5
6using namespace metal;
7
8struct main0_out
9{
10    float4 gl_Position;
11    float gl_PointSize;
12};
13
14struct main0_patchOut
15{
16    float4 v1;
17};
18
19static inline __attribute__((always_inline))
20void write_in_func(threadgroup float4 (&v0)[4], thread uint& gl_InvocationID, device float4& v1, device main0_out* thread & gl_out)
21{
22    v0[gl_InvocationID] = float4(1.0);
23    v0[gl_InvocationID].x = 2.0;
24    if (gl_InvocationID == 0)
25    {
26        v1 = float4(2.0);
27        ((device float*)&v1)[3u] = 4.0;
28    }
29    gl_out[gl_InvocationID].gl_Position = float4(3.0);
30    gl_out[gl_InvocationID].gl_PointSize = 4.0;
31    gl_out[gl_InvocationID].gl_Position.z = 5.0;
32    gl_out[gl_InvocationID].gl_PointSize = 4.0;
33}
34
35kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
36{
37    threadgroup float4 v0[4];
38    device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
39    device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
40    write_in_func(v0, gl_InvocationID, patchOut.v1, gl_out);
41}
42
43