1#pragma clang diagnostic ignored "-Wmissing-prototypes" 2 3#include <metal_stdlib> 4#include <simd/simd.h> 5 6using namespace metal; 7 8struct main0_out 9{ 10 float4 gl_Position; 11 float gl_PointSize; 12}; 13 14struct main0_patchOut 15{ 16 float4 v1; 17}; 18 19static inline __attribute__((always_inline)) 20void write_in_func(threadgroup float4 (&v0)[4], thread uint& gl_InvocationID, device float4& v1, device main0_out* thread & gl_out) 21{ 22 v0[gl_InvocationID] = float4(1.0); 23 v0[gl_InvocationID].x = 2.0; 24 if (gl_InvocationID == 0) 25 { 26 v1 = float4(2.0); 27 ((device float*)&v1)[3u] = 4.0; 28 } 29 gl_out[gl_InvocationID].gl_Position = float4(3.0); 30 gl_out[gl_InvocationID].gl_PointSize = 4.0; 31 gl_out[gl_InvocationID].gl_Position.z = 5.0; 32 gl_out[gl_InvocationID].gl_PointSize = 4.0; 33} 34 35kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) 36{ 37 threadgroup float4 v0[4]; 38 device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; 39 device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; 40 write_in_func(v0, gl_InvocationID, patchOut.v1, gl_out); 41} 42 43