1#pragma clang diagnostic ignored "-Wmissing-prototypes" 2 3#include <metal_stdlib> 4#include <simd/simd.h> 5 6using namespace metal; 7 8struct main0_out 9{ 10 float4 gl_Position; 11}; 12 13struct main0_patchOut 14{ 15 float3 vFoo; 16}; 17 18struct main0_in 19{ 20 uint3 m_78; 21 ushort2 m_82; 22 float4 gl_Position; 23}; 24 25static inline __attribute__((always_inline)) 26void set_position(device main0_out* thread & gl_out, thread uint& gl_InvocationID, device main0_in* thread & gl_in) 27{ 28 gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position; 29} 30 31kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]]) 32{ 33 device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 1]; 34 device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 1]; 35 device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1] - 1) * spvIndirectParams[0]]; 36 uint gl_InvocationID = gl_GlobalInvocationID.x % 1; 37 uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1] - 1); 38 spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375); 39 spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625); 40 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375); 41 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625); 42 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625); 43 spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625); 44 patchOut.vFoo = float3(1.0); 45 set_position(gl_out, gl_InvocationID, gl_in); 46} 47 48