1#pragma clang diagnostic ignored "-Wmissing-prototypes"
2
3#include <metal_stdlib>
4#include <simd/simd.h>
5
6using namespace metal;
7
8struct main0_out
9{
10    float4 gl_Position;
11};
12
13struct main0_patchOut
14{
15    float3 vFoo;
16};
17
18struct main0_in
19{
20    uint3 m_78;
21    ushort2 m_82;
22    float4 gl_Position;
23};
24
25static inline __attribute__((always_inline))
26void set_position(device main0_out* thread & gl_out, thread uint& gl_InvocationID, device main0_in* thread & gl_in)
27{
28    gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position;
29}
30
31kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]])
32{
33    device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 1];
34    device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 1];
35    device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1] - 1) * spvIndirectParams[0]];
36    uint gl_InvocationID = gl_GlobalInvocationID.x % 1;
37    uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1] - 1);
38    spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375);
39    spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625);
40    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375);
41    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625);
42    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625);
43    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625);
44    patchOut.vFoo = float3(1.0);
45    set_position(gl_out, gl_InvocationID, gl_in);
46}
47
48