1#pragma clang diagnostic ignored "-Wmissing-prototypes" 2#pragma clang diagnostic ignored "-Wunused-variable" 3 4#include <metal_stdlib> 5#include <simd/simd.h> 6#include <metal_atomic> 7 8using namespace metal; 9 10struct SSBO 11{ 12 float4 outdata; 13}; 14 15constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); 16 17struct spvDescriptorSetBuffer0 18{ 19 texture2d<uint> uImage [[id(0)]]; 20 device atomic_uint* uImage_atomic [[id(1)]]; 21 device SSBO* m_31 [[id(2)]]; 22 texture2d<float> uTexture [[id(3)]]; 23 sampler uTextureSmplr [[id(4)]]; 24}; 25 26// The required alignment of a linear texture of R32Uint format. 27constant uint spvLinearTextureAlignmentOverride [[function_constant(65535)]]; 28constant uint spvLinearTextureAlignment = is_function_constant_defined(spvLinearTextureAlignmentOverride) ? spvLinearTextureAlignmentOverride : 4; 29// Returns buffer coords corresponding to 2D texture coords for emulating 2D texture atomics 30#define spvImage2DAtomicCoord(tc, tex) (((((tex).get_width() + spvLinearTextureAlignment / 4 - 1) & ~( spvLinearTextureAlignment / 4 - 1)) * (tc).y) + (tc).x) 31 32kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) 33{ 34 uint _26 = atomic_fetch_add_explicit((device atomic_uint*)&spvDescriptorSet0.uImage_atomic[spvImage2DAtomicCoord(int2(gl_GlobalInvocationID.xy), spvDescriptorSet0.uImage)], 10u, memory_order_relaxed); 35 uint ret = _26; 36 (*spvDescriptorSet0.m_31).outdata = spvDescriptorSet0.uTexture.sample(spvDescriptorSet0.uTextureSmplr, float2(gl_GlobalInvocationID.xy), level(0.0)) + float4(float(ret)); 37} 38 39