1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct type_Foo
7{
8    packed_float3 a[1];
9    float b;
10};
11
12struct main0_out
13{
14    float3 out_var_SV_Target [[color(0)]];
15};
16
17fragment main0_out main0(constant type_Foo& Foo [[buffer(0)]])
18{
19    main0_out out = {};
20    out.out_var_SV_Target = float3(Foo.a[0]) + float3(Foo.b);
21    return out;
22}
23
24