1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 out_var_SV_Target0 [[color(0)]];
9};
10
11struct main0_in
12{
13    float2 in_var_TEXCOORD0 [[user(locn0)]];
14};
15
16fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> g_texture [[texture(0)]], sampler g_sampler [[sampler(0)]], sampler g_comp [[sampler(1)]])
17{
18    main0_out out = {};
19    out.out_var_SV_Target0 = g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::x) * g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::y);
20    return out;
21}
22
23