1static float gl_FragDepth = 0.5f;
2struct SPIRV_Cross_Output
3{
4 float gl_FragDepth : SV_Depth;
5};
6
7void frag_main()
8{
9}
10
11SPIRV_Cross_Output main()
12{
13 frag_main();
14 SPIRV_Cross_Output stage_output;
15 stage_output.gl_FragDepth = gl_FragDepth;
16 return stage_output;
17}
18