1#version 310 es
2#extension GL_EXT_geometry_shader : require
3layout(lines) in;
4layout(max_vertices = 2, line_strip) out;
5
6layout(location = 0) out vec3 vNormal;
7layout(location = 0) in VertexData
8{
9    vec3 normal;
10} vin[2];
11
12
13void main()
14{
15    gl_Position = gl_in[0].gl_Position;
16    vNormal = vin[0].normal;
17    EmitVertex();
18    gl_Position = gl_in[1].gl_Position;
19    vNormal = vin[1].normal;
20    EmitVertex();
21    EndPrimitive();
22}
23
24