1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(binding = 0) uniform mediump sampler2D samp;
6
7layout(location = 0) out vec4 FragColor;
8layout(location = 2) in vec2 vUV;
9layout(location = 1) in vec3 vNormal;
10
11void main()
12{
13    vec4 _19 = texture(samp, vUV);
14    float _23 = _19.x;
15    FragColor = vec4(_23, _19.yz, 1.0);
16    FragColor = vec4(_23, _19.z, 1.0, 4.0);
17    FragColor = vec4(_23, _23, texture(samp, vUV + vec2(0.100000001490116119384765625)).yy);
18    FragColor = vec4(vNormal, 1.0);
19    FragColor = vec4(vNormal + vec3(1.7999999523162841796875), 1.0);
20    FragColor = vec4(vUV, vUV + vec2(1.7999999523162841796875));
21}
22
23