1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(binding = 0) uniform mediump sampler2D samp; 6 7layout(location = 0) out vec4 FragColor; 8layout(location = 2) in vec2 vUV; 9layout(location = 1) in vec3 vNormal; 10 11void main() 12{ 13 vec4 _19 = texture(samp, vUV); 14 float _23 = _19.x; 15 FragColor = vec4(_23, _19.yz, 1.0); 16 FragColor = vec4(_23, _19.z, 1.0, 4.0); 17 FragColor = vec4(_23, _23, texture(samp, vUV + vec2(0.100000001490116119384765625)).yy); 18 FragColor = vec4(vNormal, 1.0); 19 FragColor = vec4(vNormal + vec3(1.7999999523162841796875), 1.0); 20 FragColor = vec4(vUV, vUV + vec2(1.7999999523162841796875)); 21} 22 23