1#version 310 es
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4layout(binding = 0, rgba8) uniform readonly mediump image2D uImageIn;
5layout(binding = 1, rgba8) uniform writeonly mediump image2D uImageOut;
6
7void main()
8{
9    ivec2 _23 = ivec2(gl_GlobalInvocationID.xy);
10    imageStore(uImageOut, _23, imageLoad(uImageIn, _23 + imageSize(uImageIn)));
11}
12
13