1#pragma clang diagnostic ignored "-Wmissing-prototypes" 2#pragma clang diagnostic ignored "-Wmissing-braces" 3 4#include <metal_stdlib> 5#include <simd/simd.h> 6 7using namespace metal; 8 9template<typename T, size_t Num> 10struct spvUnsafeArray 11{ 12 T elements[Num ? Num : 1]; 13 14 thread T& operator [] (size_t pos) thread 15 { 16 return elements[pos]; 17 } 18 constexpr const thread T& operator [] (size_t pos) const thread 19 { 20 return elements[pos]; 21 } 22 23 device T& operator [] (size_t pos) device 24 { 25 return elements[pos]; 26 } 27 constexpr const device T& operator [] (size_t pos) const device 28 { 29 return elements[pos]; 30 } 31 32 constexpr const constant T& operator [] (size_t pos) const constant 33 { 34 return elements[pos]; 35 } 36 37 threadgroup T& operator [] (size_t pos) threadgroup 38 { 39 return elements[pos]; 40 } 41 constexpr const threadgroup T& operator [] (size_t pos) const threadgroup 42 { 43 return elements[pos]; 44 } 45}; 46 47struct main0_out 48{ 49 float4 FragColor_0 [[color(0)]]; 50 float4 FragColor_1 [[color(1)]]; 51 float4 FragColor_2 [[color(2)]]; 52 float4 FragColor_3 [[color(3)]]; 53}; 54 55struct main0_in 56{ 57 float4 vA [[user(locn0)]]; 58 float4 vB [[user(locn1)]]; 59}; 60 61// Implementation of the GLSL mod() function, which is slightly different than Metal fmod() 62template<typename Tx, typename Ty> 63inline Tx mod(Tx x, Ty y) 64{ 65 return x - y * floor(x / y); 66} 67 68fragment main0_out main0(main0_in in [[stage_in]]) 69{ 70 main0_out out = {}; 71 spvUnsafeArray<float4, 4> FragColor = {}; 72 FragColor[0] = mod(in.vA, in.vB); 73 FragColor[1] = in.vA + in.vB; 74 FragColor[2] = in.vA - in.vB; 75 FragColor[3] = in.vA * in.vB; 76 out.FragColor_0 = FragColor[0]; 77 out.FragColor_1 = FragColor[1]; 78 out.FragColor_2 = FragColor[2]; 79 out.FragColor_3 = FragColor[3]; 80 return out; 81} 82 83