1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 FragColor [[color(0)]];
9};
10
11struct main0_in
12{
13    float3 vUV [[user(locn0)]];
14};
15
16fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uT [[texture(0)]], sampler uTSmplr [[sampler(0)]])
17{
18    main0_out out = {};
19    out.FragColor = uT.gather_compare(uTSmplr, in.vUV.xy, in.vUV.z);
20    return out;
21}
22
23