1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 FragColor [[color(0)]];
9};
10
11struct main0_in
12{
13    float4 vA [[user(locn0)]];
14    float4 vB [[user(locn1)]];
15};
16
17fragment main0_out main0(main0_in in [[stage_in]], bool gl_FrontFacing [[front_facing]])
18{
19    main0_out out = {};
20    if (gl_FrontFacing)
21    {
22        out.FragColor = in.vA;
23    }
24    else
25    {
26        out.FragColor = in.vB;
27    }
28    return out;
29}
30
31