1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct SSBO2 7{ 8 float3x3 out_data[1]; 9}; 10 11constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); 12 13kernel void main0(device SSBO2& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) 14{ 15 _22.out_data[gl_GlobalInvocationID.x] = float3x3(float3(10.0), float3(20.0), float3(40.0)); 16} 17 18