1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct SSBO2
7{
8    float3x3 out_data[1];
9};
10
11constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
12
13kernel void main0(device SSBO2& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
14{
15    _22.out_data[gl_GlobalInvocationID.x] = float3x3(float3(10.0), float3(20.0), float3(40.0));
16}
17
18