1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "src/dawn_node/binding/GPUTextureView.h" 16 17 #include "src/dawn_node/utils/Debug.h" 18 19 namespace wgpu { namespace binding { 20 21 //////////////////////////////////////////////////////////////////////////////// 22 // wgpu::bindings::GPUTextureView 23 //////////////////////////////////////////////////////////////////////////////// GPUTextureView(wgpu::TextureView view)24 GPUTextureView::GPUTextureView(wgpu::TextureView view) : view_(std::move(view)) { 25 } 26 getLabel(Napi::Env)27 std::optional<std::string> GPUTextureView::getLabel(Napi::Env) { 28 UNIMPLEMENTED(); 29 } 30 setLabel(Napi::Env, std::optional<std::string> value)31 void GPUTextureView::setLabel(Napi::Env, std::optional<std::string> value) { 32 UNIMPLEMENTED(); 33 }; 34 35 }} // namespace wgpu::binding 36