1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "src/dawn_node/binding/GPUTextureView.h"
16 
17 #include "src/dawn_node/utils/Debug.h"
18 
19 namespace wgpu { namespace binding {
20 
21     ////////////////////////////////////////////////////////////////////////////////
22     // wgpu::bindings::GPUTextureView
23     ////////////////////////////////////////////////////////////////////////////////
GPUTextureView(wgpu::TextureView view)24     GPUTextureView::GPUTextureView(wgpu::TextureView view) : view_(std::move(view)) {
25     }
26 
getLabel(Napi::Env)27     std::optional<std::string> GPUTextureView::getLabel(Napi::Env) {
28         UNIMPLEMENTED();
29     }
30 
setLabel(Napi::Env, std::optional<std::string> value)31     void GPUTextureView::setLabel(Napi::Env, std::optional<std::string> value) {
32         UNIMPLEMENTED();
33     };
34 
35 }}  // namespace wgpu::binding
36