1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_OPENGL_BINDGROUPGL_H_
16 #define DAWNNATIVE_OPENGL_BINDGROUPGL_H_
17 
18 #include "common/PlacementAllocated.h"
19 #include "dawn_native/BindGroup.h"
20 
21 namespace dawn_native { namespace opengl {
22 
23     class Device;
24 
25     MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor);
26 
27     class BindGroup final : public BindGroupBase, public PlacementAllocated {
28       public:
29         static Ref<BindGroup> Create(Device* device, const BindGroupDescriptor* descriptor);
30 
31         BindGroup(Device* device, const BindGroupDescriptor* descriptor);
32 
33       private:
34         ~BindGroup() override;
35 
36         void DestroyImpl() override;
37     };
38 
39 }}  // namespace dawn_native::opengl
40 
41 #endif  // DAWNNATIVE_OPENGL_BINDGROUPGL_H_
42