1 // Copyright 2020 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_OPENGL_BINDGROUPGL_H_ 16 #define DAWNNATIVE_OPENGL_BINDGROUPGL_H_ 17 18 #include "common/PlacementAllocated.h" 19 #include "dawn_native/BindGroup.h" 20 21 namespace dawn_native { namespace opengl { 22 23 class Device; 24 25 MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor); 26 27 class BindGroup final : public BindGroupBase, public PlacementAllocated { 28 public: 29 static Ref<BindGroup> Create(Device* device, const BindGroupDescriptor* descriptor); 30 31 BindGroup(Device* device, const BindGroupDescriptor* descriptor); 32 33 private: 34 ~BindGroup() override; 35 36 void DestroyImpl() override; 37 }; 38 39 }} // namespace dawn_native::opengl 40 41 #endif // DAWNNATIVE_OPENGL_BINDGROUPGL_H_ 42