1// 2// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved. 3// 4// Permission is hereby granted, free of charge, to any person obtaining a copy 5// of this software and associated documentation files (the "Software"), to deal 6// in the Software without restriction, including without limitation the rights 7// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8// copies of the Software, and to permit persons to whom the Software is 9// furnished to do so, subject to the following conditions: 10// 11// The above copyright notice and this permission notice shall be included in 12// all copies or substantial portions of the Software. 13// 14// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20// THE SOFTWARE. 21// 22 23Texture2D t0 : register(t0); 24SamplerState s0 : register(s0); 25 26struct VS_OUTPUT 27{ 28 float4 pos: SV_POSITION; 29 float2 texCoord: TEXCOORD; 30}; 31 32cbuffer ConstantBuffer0 : register(b0) 33{ 34 float4 color; 35}; 36 37float4 main(VS_OUTPUT input) : SV_TARGET 38{ 39 return t0.Sample(s0, input.texCoord) * color; 40} 41