1//
2// Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved.
3//
4// Permission is hereby granted, free of charge, to any person obtaining a copy
5// of this software and associated documentation files (the "Software"), to deal
6// in the Software without restriction, including without limitation the rights
7// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8// copies of the Software, and to permit persons to whom the Software is
9// furnished to do so, subject to the following conditions:
10//
11// The above copyright notice and this permission notice shall be included in
12// all copies or substantial portions of the Software.
13//
14// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
17// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20// THE SOFTWARE.
21//
22
23Texture2D t0 : register(t0);
24SamplerState s0 : register(s0);
25
26struct VS_OUTPUT
27{
28    float4 pos: SV_POSITION;
29    float2 texCoord: TEXCOORD;
30};
31
32cbuffer ConstantBuffer0 : register(b0)
33{
34    float4 color;
35};
36
37float4 main(VS_OUTPUT input) : SV_TARGET
38{
39    return t0.Sample(s0, input.texCoord) * color;
40}
41