1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorWhite;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half2 x = _uniforms.colorWhite.xy;
18    x = -x;
19    _out.sk_FragColor = all(x == half2(-1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
20    return _out;
21}
22