1#version 400
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0;
7    for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
8        return colorGreen;
9    }
10}
11