1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    float f = float(_uniforms.colorGreen.y);
17    int i = int(_uniforms.colorGreen.y);
18    uint u = uint(_uniforms.colorGreen.y);
19    bool b = bool(_uniforms.colorGreen.y);
20    float f1 = f;
21    float f2 = float(i);
22    float f3 = float(u);
23    float f4 = float(b);
24    int i1 = int(f);
25    int i2 = i;
26    int i3 = int(u);
27    int i4 = int(b);
28    uint u1 = uint(f);
29    uint u2 = uint(i);
30    uint u3 = u;
31    uint u4 = uint(b);
32    bool b1 = bool(f);
33    bool b2 = bool(i);
34    bool b3 = bool(u);
35    bool b4 = b;
36    _out.sk_FragColor = ((((((((((((((half(f1) + half(f2)) + half(f3)) + half(f4)) + half(i1)) + half(i2)) + half(i3)) + half(i4)) + half(u1)) + half(u2)) + half(u3)) + half(u4)) + half(b1)) + half(b2)) + half(b3)) + half(b4) == 16.0h ? _uniforms.colorGreen : _uniforms.colorRed;
37    return _out;
38}
39