1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 float f = float(_uniforms.colorGreen.y); 17 int i = int(_uniforms.colorGreen.y); 18 uint u = uint(_uniforms.colorGreen.y); 19 bool b = bool(_uniforms.colorGreen.y); 20 float f1 = f; 21 float f2 = float(i); 22 float f3 = float(u); 23 float f4 = float(b); 24 int i1 = int(f); 25 int i2 = i; 26 int i3 = int(u); 27 int i4 = int(b); 28 uint u1 = uint(f); 29 uint u2 = uint(i); 30 uint u3 = u; 31 uint u4 = uint(b); 32 bool b1 = bool(f); 33 bool b2 = bool(i); 34 bool b3 = bool(u); 35 bool b4 = b; 36 _out.sk_FragColor = ((((((((((((((half(f1) + half(f2)) + half(f3)) + half(f4)) + half(i1)) + half(i2)) + half(i3)) + half(i4)) + half(u1)) + half(u2)) + half(u3)) + half(u4)) + half(b1)) + half(b2)) + half(b3)) + half(b4) == 16.0h ? _uniforms.colorGreen : _uniforms.colorRed; 37 return _out; 38} 39