1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "src/gpu/vk/GrVkMemoryReclaimer.h"
17 
18 #include "include/core/SkLog.h"
19 
20 #define VK_CALL(GPU, X) GR_VK_CALL((GPU)->vkInterface(), X)
21 
getThreadPool()22 SkExecutor& GrVkMemoryReclaimer::getThreadPool()
23 {
24     static std::unique_ptr<SkExecutor> executor = ({
25         auto executor = SkExecutor::MakeFIFOThreadPool(1, false);
26         executor->add([]() {
27             int err = pthread_setname_np(pthread_self(), "async-reclaimer");
28             if (err) {
29                 SK_LOGE("GrVkMemoryReclaimer::GetThreadPool pthread_setname_np, error = %d", err);
30             }
31         });
32         std::move(executor);
33     });
34     return *executor;
35 }
36 
addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkBuffer& buffer)37 bool GrVkMemoryReclaimer::addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkBuffer& buffer)
38 {
39     if (!fEnabled) {
40         return false;
41     }
42     fWaitQueues.emplace_back(WaitQueueItem{.fGpu = gpu, .fAlloc = alloc, .fType = ItemType::BUFFER, .fBuffer = buffer});
43     if (fWaitQueues.size() > fMemoryCountThreshold) {
44         invokeParallelReclaiming();
45     }
46     return true;
47 }
48 
addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkImage& image)49 bool GrVkMemoryReclaimer::addMemoryToWaitQueue(const GrVkGpu* gpu, const GrVkAlloc& alloc, const VkImage& image)
50 {
51     if (!fEnabled) {
52         return false;
53     }
54     fWaitQueues.emplace_back(WaitQueueItem{.fGpu = gpu, .fAlloc = alloc, .fType = ItemType::IMAGE, .fImage = image});
55     if (fWaitQueues.size() > fMemoryCountThreshold) {
56         invokeParallelReclaiming();
57     }
58     return true;
59 }
60 
flushGpuMemoryInWaitQueue()61 void GrVkMemoryReclaimer::flushGpuMemoryInWaitQueue()
62 {
63     if (!fEnabled) {
64         return;
65     }
66     if (!fWaitQueues.size()) {
67         return;
68     }
69     invokeParallelReclaiming();
70 }
71 
invokeParallelReclaiming()72 void GrVkMemoryReclaimer::invokeParallelReclaiming()
73 {
74     getThreadPool().add([freeQueues {std::move(fWaitQueues)}] {
75         for (auto& item : freeQueues) {
76             if (item.fType == ItemType::BUFFER) {
77                 GrVkBuffer::DestroyAndFreeBufferMemory(item.fGpu, item.fAlloc, item.fBuffer);
78             } else {
79                 GrVkImage::DestroyAndFreeImageMemory(item.fGpu, item.fAlloc, item.fImage);
80             }
81         }
82     });
83 }
84 
setGpuMemoryAsyncReclaimerSwitch(bool enabled)85 void GrVkMemoryReclaimer::setGpuMemoryAsyncReclaimerSwitch(bool enabled)
86 {
87     fEnabled = enabled;
88 }
89